feat: Add player_configs feature and migrate user preferences

- Implemented player_configs table to store multiple player configurations per user.
- Migrated existing player settings from user_preferences to player_configs.
- Removed player-related columns from user_preferences.
- Added referral state fields to user for tracking referral rewards.
- Created migration scripts for database changes and data migration.
- Added test cases for app services and usage helpers.
- Introduced video job service interfaces and implementations.
This commit is contained in:
2026-03-24 16:08:36 +00:00
parent 91e5e3542b
commit e7fdd0e1ab
103 changed files with 9540 additions and 8446 deletions

View File

@@ -0,0 +1,29 @@
package app
import (
"context"
"gorm.io/gorm"
"stream.api/internal/database/model"
"stream.api/pkg/logger"
)
type usagePayload struct {
UserID string `json:"user_id"`
TotalVideos int64 `json:"total_videos"`
TotalStorage int64 `json:"total_storage"`
}
func loadUsage(ctx context.Context, db *gorm.DB, l logger.Logger, user *model.User) (*usagePayload, error) {
var totalVideos int64
if err := db.WithContext(ctx).Model(&model.Video{}).Where("user_id = ?", user.ID).Count(&totalVideos).Error; err != nil {
l.Error("Failed to count user videos", "error", err, "user_id", user.ID)
return nil, err
}
return &usagePayload{
UserID: user.ID,
TotalVideos: totalVideos,
TotalStorage: user.StorageUsed,
}, nil
}