feat: Add player_configs feature and migrate user preferences

- Implemented player_configs table to store multiple player configurations per user.
- Migrated existing player settings from user_preferences to player_configs.
- Removed player-related columns from user_preferences.
- Added referral state fields to user for tracking referral rewards.
- Created migration scripts for database changes and data migration.
- Added test cases for app services and usage helpers.
- Introduced video job service interfaces and implementations.
This commit is contained in:
2026-03-24 16:08:36 +00:00
parent 91e5e3542b
commit e7fdd0e1ab
103 changed files with 9540 additions and 8446 deletions

View File

@@ -346,8 +346,9 @@ func (s *appServices) DeleteAdTemplate(ctx context.Context, req *appv1.DeleteAdT
}
if err := s.db.WithContext(ctx).Transaction(func(tx *gorm.DB) error {
if err := tx.Where("ad_template_id = ? AND user_id = ?", id, result.UserID).
Delete(&model.VideoAdConfig{}).Error; err != nil {
if err := tx.Model(&model.Video{}).
Where("user_id = ? AND ad_id = ?", result.UserID, id).
Update("ad_id", nil).Error; err != nil {
return err
}
@@ -388,3 +389,236 @@ func (s *appServices) ListPlans(ctx context.Context, _ *appv1.ListPlansRequest)
return &appv1.ListPlansResponse{Plans: items}, nil
}
func (s *appServices) ListPlayerConfigs(ctx context.Context, _ *appv1.ListPlayerConfigsRequest) (*appv1.ListPlayerConfigsResponse, error) {
result, err := s.authenticate(ctx)
if err != nil {
return nil, err
}
var items []model.PlayerConfig
if err := s.db.WithContext(ctx).
Where("user_id = ?", result.UserID).
Order("is_default DESC").
Order("created_at DESC").
Find(&items).Error; err != nil {
s.logger.Error("Failed to list player configs", "error", err)
return nil, status.Error(codes.Internal, "Failed to load player configs")
}
payload := make([]*appv1.PlayerConfig, 0, len(items))
for _, item := range items {
copyItem := item
payload = append(payload, toProtoPlayerConfig(&copyItem))
}
return &appv1.ListPlayerConfigsResponse{Configs: payload}, nil
}
func (s *appServices) CreatePlayerConfig(ctx context.Context, req *appv1.CreatePlayerConfigRequest) (*appv1.CreatePlayerConfigResponse, error) {
result, err := s.authenticate(ctx)
if err != nil {
return nil, err
}
name := strings.TrimSpace(req.GetName())
if name == "" {
return nil, status.Error(codes.InvalidArgument, "Name is required")
}
item := &model.PlayerConfig{
ID: uuid.New().String(),
UserID: result.UserID,
Name: name,
Description: nullableTrimmedString(req.Description),
Autoplay: req.GetAutoplay(),
Loop: req.GetLoop(),
Muted: req.GetMuted(),
ShowControls: model.BoolPtr(req.GetShowControls()),
Pip: model.BoolPtr(req.GetPip()),
Airplay: model.BoolPtr(req.GetAirplay()),
Chromecast: model.BoolPtr(req.GetChromecast()),
IsActive: model.BoolPtr(req.IsActive == nil || *req.IsActive),
IsDefault: req.IsDefault != nil && *req.IsDefault,
EncrytionM3u8: model.BoolPtr(req.EncrytionM3U8 == nil || *req.EncrytionM3U8),
LogoURL: nullableTrimmedString(req.LogoUrl),
}
if !playerConfigIsActive(item.IsActive) {
item.IsDefault = false
}
if err := s.db.WithContext(ctx).Transaction(func(tx *gorm.DB) error {
lockedUser, err := lockUserForUpdate(ctx, tx, result.UserID)
if err != nil {
return err
}
var configCount int64
if err := tx.WithContext(ctx).
Model(&model.PlayerConfig{}).
Where("user_id = ?", result.UserID).
Count(&configCount).Error; err != nil {
return err
}
if err := playerConfigActionAllowed(lockedUser, configCount, "create"); err != nil {
return err
}
if item.IsDefault {
if err := unsetDefaultPlayerConfigs(tx, result.UserID, ""); err != nil {
return err
}
}
return tx.Create(item).Error
}); err != nil {
if status.Code(err) != codes.Unknown {
return nil, err
}
s.logger.Error("Failed to create player config", "error", err)
return nil, status.Error(codes.Internal, "Failed to save player config")
}
return &appv1.CreatePlayerConfigResponse{Config: toProtoPlayerConfig(item)}, nil
}
func (s *appServices) UpdatePlayerConfig(ctx context.Context, req *appv1.UpdatePlayerConfigRequest) (*appv1.UpdatePlayerConfigResponse, error) {
result, err := s.authenticate(ctx)
if err != nil {
return nil, err
}
id := strings.TrimSpace(req.GetId())
if id == "" {
return nil, status.Error(codes.NotFound, "Player config not found")
}
name := strings.TrimSpace(req.GetName())
if name == "" {
return nil, status.Error(codes.InvalidArgument, "Name is required")
}
var item model.PlayerConfig
if err := s.db.WithContext(ctx).Transaction(func(tx *gorm.DB) error {
lockedUser, err := lockUserForUpdate(ctx, tx, result.UserID)
if err != nil {
return err
}
var configCount int64
if err := tx.WithContext(ctx).
Model(&model.PlayerConfig{}).
Where("user_id = ?", result.UserID).
Count(&configCount).Error; err != nil {
return err
}
if err := tx.WithContext(ctx).Where("id = ? AND user_id = ?", id, result.UserID).First(&item).Error; err != nil {
return err
}
action := "update"
wasActive := playerConfigIsActive(item.IsActive)
if req.IsActive != nil && *req.IsActive != wasActive {
action = "toggle-active"
}
if req.IsDefault != nil && *req.IsDefault {
action = "set-default"
}
if err := playerConfigActionAllowed(lockedUser, configCount, action); err != nil {
return err
}
item.Name = name
item.Description = nullableTrimmedString(req.Description)
item.Autoplay = req.GetAutoplay()
item.Loop = req.GetLoop()
item.Muted = req.GetMuted()
item.ShowControls = model.BoolPtr(req.GetShowControls())
item.Pip = model.BoolPtr(req.GetPip())
item.Airplay = model.BoolPtr(req.GetAirplay())
item.Chromecast = model.BoolPtr(req.GetChromecast())
if req.EncrytionM3U8 != nil {
item.EncrytionM3u8 = model.BoolPtr(*req.EncrytionM3U8)
}
if req.LogoUrl != nil {
item.LogoURL = nullableTrimmedString(req.LogoUrl)
}
if req.IsActive != nil {
item.IsActive = model.BoolPtr(*req.IsActive)
}
if req.IsDefault != nil {
item.IsDefault = *req.IsDefault
}
if !playerConfigIsActive(item.IsActive) {
item.IsDefault = false
}
if item.IsDefault {
if err := unsetDefaultPlayerConfigs(tx, result.UserID, item.ID); err != nil {
return err
}
}
return tx.Save(&item).Error
}); err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
return nil, status.Error(codes.NotFound, "Player config not found")
}
if status.Code(err) != codes.Unknown {
return nil, err
}
s.logger.Error("Failed to update player config", "error", err)
return nil, status.Error(codes.Internal, "Failed to save player config")
}
return &appv1.UpdatePlayerConfigResponse{Config: toProtoPlayerConfig(&item)}, nil
}
func (s *appServices) DeletePlayerConfig(ctx context.Context, req *appv1.DeletePlayerConfigRequest) (*appv1.MessageResponse, error) {
result, err := s.authenticate(ctx)
if err != nil {
return nil, err
}
id := strings.TrimSpace(req.GetId())
if id == "" {
return nil, status.Error(codes.NotFound, "Player config not found")
}
if err := s.db.WithContext(ctx).Transaction(func(tx *gorm.DB) error {
lockedUser, err := lockUserForUpdate(ctx, tx, result.UserID)
if err != nil {
return err
}
var configCount int64
if err := tx.WithContext(ctx).
Model(&model.PlayerConfig{}).
Where("user_id = ?", result.UserID).
Count(&configCount).Error; err != nil {
return err
}
if err := playerConfigActionAllowed(lockedUser, configCount, "delete"); err != nil {
return err
}
res := tx.Where("id = ? AND user_id = ?", id, result.UserID).Delete(&model.PlayerConfig{})
if res.Error != nil {
return res.Error
}
if res.RowsAffected == 0 {
return gorm.ErrRecordNotFound
}
return nil
}); err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
return nil, status.Error(codes.NotFound, "Player config not found")
}
if status.Code(err) != codes.Unknown {
return nil, err
}
s.logger.Error("Failed to delete player config", "error", err)
return nil, status.Error(codes.Internal, "Failed to delete player config")
}
return messageResponse("Player config deleted"), nil
}