feat: Add player_configs feature and migrate user preferences

- Implemented player_configs table to store multiple player configurations per user.
- Migrated existing player settings from user_preferences to player_configs.
- Removed player-related columns from user_preferences.
- Added referral state fields to user for tracking referral rewards.
- Created migration scripts for database changes and data migration.
- Added test cases for app services and usage helpers.
- Introduced video job service interfaces and implementations.
This commit is contained in:
2026-03-24 16:08:36 +00:00
parent 91e5e3542b
commit e7fdd0e1ab
103 changed files with 9540 additions and 8446 deletions

View File

@@ -412,6 +412,222 @@ var AdTemplatesService_ServiceDesc = grpc.ServiceDesc{
Metadata: "app/v1/catalog.proto",
}
const (
PlayerConfigsService_ListPlayerConfigs_FullMethodName = "/stream.app.v1.PlayerConfigsService/ListPlayerConfigs"
PlayerConfigsService_CreatePlayerConfig_FullMethodName = "/stream.app.v1.PlayerConfigsService/CreatePlayerConfig"
PlayerConfigsService_UpdatePlayerConfig_FullMethodName = "/stream.app.v1.PlayerConfigsService/UpdatePlayerConfig"
PlayerConfigsService_DeletePlayerConfig_FullMethodName = "/stream.app.v1.PlayerConfigsService/DeletePlayerConfig"
)
// PlayerConfigsServiceClient is the client API for PlayerConfigsService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type PlayerConfigsServiceClient interface {
ListPlayerConfigs(ctx context.Context, in *ListPlayerConfigsRequest, opts ...grpc.CallOption) (*ListPlayerConfigsResponse, error)
CreatePlayerConfig(ctx context.Context, in *CreatePlayerConfigRequest, opts ...grpc.CallOption) (*CreatePlayerConfigResponse, error)
UpdatePlayerConfig(ctx context.Context, in *UpdatePlayerConfigRequest, opts ...grpc.CallOption) (*UpdatePlayerConfigResponse, error)
DeletePlayerConfig(ctx context.Context, in *DeletePlayerConfigRequest, opts ...grpc.CallOption) (*MessageResponse, error)
}
type playerConfigsServiceClient struct {
cc grpc.ClientConnInterface
}
func NewPlayerConfigsServiceClient(cc grpc.ClientConnInterface) PlayerConfigsServiceClient {
return &playerConfigsServiceClient{cc}
}
func (c *playerConfigsServiceClient) ListPlayerConfigs(ctx context.Context, in *ListPlayerConfigsRequest, opts ...grpc.CallOption) (*ListPlayerConfigsResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(ListPlayerConfigsResponse)
err := c.cc.Invoke(ctx, PlayerConfigsService_ListPlayerConfigs_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerConfigsServiceClient) CreatePlayerConfig(ctx context.Context, in *CreatePlayerConfigRequest, opts ...grpc.CallOption) (*CreatePlayerConfigResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(CreatePlayerConfigResponse)
err := c.cc.Invoke(ctx, PlayerConfigsService_CreatePlayerConfig_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerConfigsServiceClient) UpdatePlayerConfig(ctx context.Context, in *UpdatePlayerConfigRequest, opts ...grpc.CallOption) (*UpdatePlayerConfigResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdatePlayerConfigResponse)
err := c.cc.Invoke(ctx, PlayerConfigsService_UpdatePlayerConfig_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerConfigsServiceClient) DeletePlayerConfig(ctx context.Context, in *DeletePlayerConfigRequest, opts ...grpc.CallOption) (*MessageResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(MessageResponse)
err := c.cc.Invoke(ctx, PlayerConfigsService_DeletePlayerConfig_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// PlayerConfigsServiceServer is the server API for PlayerConfigsService service.
// All implementations must embed UnimplementedPlayerConfigsServiceServer
// for forward compatibility.
type PlayerConfigsServiceServer interface {
ListPlayerConfigs(context.Context, *ListPlayerConfigsRequest) (*ListPlayerConfigsResponse, error)
CreatePlayerConfig(context.Context, *CreatePlayerConfigRequest) (*CreatePlayerConfigResponse, error)
UpdatePlayerConfig(context.Context, *UpdatePlayerConfigRequest) (*UpdatePlayerConfigResponse, error)
DeletePlayerConfig(context.Context, *DeletePlayerConfigRequest) (*MessageResponse, error)
mustEmbedUnimplementedPlayerConfigsServiceServer()
}
// UnimplementedPlayerConfigsServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedPlayerConfigsServiceServer struct{}
func (UnimplementedPlayerConfigsServiceServer) ListPlayerConfigs(context.Context, *ListPlayerConfigsRequest) (*ListPlayerConfigsResponse, error) {
return nil, status.Error(codes.Unimplemented, "method ListPlayerConfigs not implemented")
}
func (UnimplementedPlayerConfigsServiceServer) CreatePlayerConfig(context.Context, *CreatePlayerConfigRequest) (*CreatePlayerConfigResponse, error) {
return nil, status.Error(codes.Unimplemented, "method CreatePlayerConfig not implemented")
}
func (UnimplementedPlayerConfigsServiceServer) UpdatePlayerConfig(context.Context, *UpdatePlayerConfigRequest) (*UpdatePlayerConfigResponse, error) {
return nil, status.Error(codes.Unimplemented, "method UpdatePlayerConfig not implemented")
}
func (UnimplementedPlayerConfigsServiceServer) DeletePlayerConfig(context.Context, *DeletePlayerConfigRequest) (*MessageResponse, error) {
return nil, status.Error(codes.Unimplemented, "method DeletePlayerConfig not implemented")
}
func (UnimplementedPlayerConfigsServiceServer) mustEmbedUnimplementedPlayerConfigsServiceServer() {}
func (UnimplementedPlayerConfigsServiceServer) testEmbeddedByValue() {}
// UnsafePlayerConfigsServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to PlayerConfigsServiceServer will
// result in compilation errors.
type UnsafePlayerConfigsServiceServer interface {
mustEmbedUnimplementedPlayerConfigsServiceServer()
}
func RegisterPlayerConfigsServiceServer(s grpc.ServiceRegistrar, srv PlayerConfigsServiceServer) {
// If the following call panics, it indicates UnimplementedPlayerConfigsServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&PlayerConfigsService_ServiceDesc, srv)
}
func _PlayerConfigsService_ListPlayerConfigs_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListPlayerConfigsRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerConfigsServiceServer).ListPlayerConfigs(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerConfigsService_ListPlayerConfigs_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerConfigsServiceServer).ListPlayerConfigs(ctx, req.(*ListPlayerConfigsRequest))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerConfigsService_CreatePlayerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreatePlayerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerConfigsServiceServer).CreatePlayerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerConfigsService_CreatePlayerConfig_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerConfigsServiceServer).CreatePlayerConfig(ctx, req.(*CreatePlayerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerConfigsService_UpdatePlayerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdatePlayerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerConfigsServiceServer).UpdatePlayerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerConfigsService_UpdatePlayerConfig_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerConfigsServiceServer).UpdatePlayerConfig(ctx, req.(*UpdatePlayerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerConfigsService_DeletePlayerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeletePlayerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerConfigsServiceServer).DeletePlayerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerConfigsService_DeletePlayerConfig_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerConfigsServiceServer).DeletePlayerConfig(ctx, req.(*DeletePlayerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
// PlayerConfigsService_ServiceDesc is the grpc.ServiceDesc for PlayerConfigsService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var PlayerConfigsService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "stream.app.v1.PlayerConfigsService",
HandlerType: (*PlayerConfigsServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListPlayerConfigs",
Handler: _PlayerConfigsService_ListPlayerConfigs_Handler,
},
{
MethodName: "CreatePlayerConfig",
Handler: _PlayerConfigsService_CreatePlayerConfig_Handler,
},
{
MethodName: "UpdatePlayerConfig",
Handler: _PlayerConfigsService_UpdatePlayerConfig_Handler,
},
{
MethodName: "DeletePlayerConfig",
Handler: _PlayerConfigsService_DeletePlayerConfig_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "app/v1/catalog.proto",
}
const (
PlansService_ListPlans_FullMethodName = "/stream.app.v1.PlansService/ListPlans"
)