feat: Add player_configs feature and migrate user preferences
- Implemented player_configs table to store multiple player configurations per user. - Migrated existing player settings from user_preferences to player_configs. - Removed player-related columns from user_preferences. - Added referral state fields to user for tracking referral rewards. - Created migration scripts for database changes and data migration. - Added test cases for app services and usage helpers. - Introduced video job service interfaces and implementations.
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@@ -8,9 +8,9 @@ import (
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"os/signal"
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"syscall"
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bootstrap "stream.api/internal/app"
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"stream.api/internal/config"
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"stream.api/internal/database/query"
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videoruntime "stream.api/internal/video/runtime"
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"stream.api/pkg/cache"
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"stream.api/pkg/database"
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"stream.api/pkg/logger"
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@@ -47,7 +47,7 @@ func main() {
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tokenProvider := token.NewJWTProvider(cfg.JWT.Secret)
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appLogger := logger.NewLogger(cfg.Server.Mode)
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module, err := videoruntime.NewModule(context.Background(), cfg, db, rdb, tokenProvider, appLogger)
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module, err := bootstrap.NewGRPCModule(context.Background(), cfg, db, rdb, tokenProvider, appLogger)
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if err != nil {
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log.Fatalf("Failed to setup gRPC runtime module: %v", err)
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}
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